Healing Tide Totem's cooldown is reduced by 1.5 min and it heals for 100% more each time it pulses.
Summons an Air Totem with 50 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace.
Reduces the cooldown of your Hex spell by 20 sec.
Summons a Fire Totem with 50 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.
When you successfully Purge a beneficial effect, the enemy suffers 619 Nature damage over 3 sec.
Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
Unleash your Elemental Shield's energy on an enemy target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 4 sec. Water Shield: Summons a whirlpool for 6 sec, reducing damage and healing by 50% while they stand within it.
While in Ghost Wolf, you heal 3% health every 2 sec. Increases the movement speed of Ghost Wolf by an additional 10%.
Your Chain Heal and Healing Rain spells have a 20% increased chance to critically heal, and when they critically heal the target is dispelled of all harmful magical effects.
When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.
Summons an Air Totem with 50 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
Echo of the Elements
Surge of Earth
Earthen Wall Totem
Ancestral Protection Totem
Wind Rush Totem