A short-range shot that deals 3 damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
Feign Death dispels all harmful magical effects, and reduces damage taken by 90% for 1.5 sec.
Stings the target, dealing 126 Nature damage and initiating a series of venoms. Each lasts 3 sec and applies the next effect after the previous one ends. Scorpid Venom: 90% reduced movement speed. Spider Venom: Silenced. Viper Venom: 20% reduced damage and healing.
Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec.
Hurls a fire trap to the target location that explodes when an enemy approaches, causing 48 Fire damage and knocking all enemies away. Trap will exist for 1 min.
Take a sniper's stance, firing a well-aimed shot dealing 20% of the target's maximum health in Physical damage and increases the range of all shots by 40% for 6 sec.
Interrupting or removing effects with Tranquilizing Shot and Counter Shot releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 sec.
Magical damage over time effects deal 20% less damage to you.
Casting Aimed Shot reduces the remaining cooldown of Aspect of the Turtle, and Exhilaration by 5 sec.
Reduces the cooldown of Trueshot by 20 sec, and Trueshot also restores 100% Focus.
Aspect of the Cheetah has 50% reduced cooldown and grants its effects to allies within 15 yds.
Call in help from one of your dismissed Cunning pets for 10 sec. Your current pet is dismissed to rest and heal 30% of maximum health.
A Murder of Crows
Born To Be Wild
Calling the Shots
Lock and Load