Your comp




Opponent comp
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Rune of Spellwarding is applied to you with 50% increased effect.
Reduces the cooldown of Dancing Rune Weapon by 50% and its duration by 25%.
Your Death Grip causes the target to be unable to move faster than normal movement speed for 8 sec.
Heart Strike deals 60% increased damage, but also costs 3% of your max health.
Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.
All enemies within 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Max 5 stacks. Lasts 6 sec.
Chains 3 enemies together, dealing 25.0 Shadow damage and causing 20% of all damage taken to also be received by the others in the chain. Lasts for 10 sec.
Increases the spell damage reduction effect of your Anti-Magic Zone by 60%.
You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Focused Assault.
Your Death and Decay rots enemies each time it deals damage, absorbing healing equal to 100% of damage dealt.
Shadowy tendrils constrict an enemy's throat, silencing them for 4 sec.

Heartbreaker
28.6%
(2)

Blooddrinker
14.3%
(1)

Tombstone
57.1%
(4)

Rapid Decomposition
0.0%
(0)

Hemostasis
100.0%
(7)

Consumption
0.0%
(0)

Foul Bulwark
57.1%
(4)

Relish in Blood
0.0%
(0)

Blood Tap
42.9%
(3)

Will of the Necropolis
0.0%
(0)

Anti-Magic Barrier
28.6%
(2)

Mark of Blood
71.4%
(5)

Grip of the Dead
85.7%
(6)

Tightening Grasp
0.0%
(0)

Wraith Walk
14.3%
(1)

Voracious
14.3%
(1)

Death Pact
0.0%
(0)

Bloodworms
85.7%
(6)

Purgatory
14.3%
(1)

Red Thirst
71.4%
(5)

Bonestorm
14.3%
(1)